Aspyr have somehow managed to develop a UI system that makes controller navigation of this text-heavy, systems-driven behemoth relatively straightforward. The interface design for the Switch version of Civ6 is downright impressive. You’ll often find the onscreen text to be too small or the buttons to be unmanageable – not so for Civilization VI on the Switch. One issue that has consistently dogged ports to the Nintendo Switch since the console’s release has been poor UI design for games played in handheld mode. Unfortunately, this also means that the same technical issues that plague the PC version of the game remain in full force on the Switch.īut let’s start with the positives. ![]() There were no features sacrificed to squeeze the entire base-game Civ6 experience into a measly 5.2gb install size on the Nintendo Switch, and really the only difference between the Switch version and the PC version is a cut to graphics fidelity and a new interface to make the game playable on a console. So how does one of the most complex and expansive strategy games of recent years hold up on Nintendo’s little handheld? Impressively well, it turns out.įirst things first, this is the same Civilization VI experience you would expect to find on a PC, for better and for worse. ![]() After all, there’s a good reason the Civilization franchise hasn’t appeared on a console since 1998, when Civilization II was ported to the Playstation. Civilization VI has been installed on my PC since the day it was released and is slowly creeping up to overtake Civilization V as the most played game in my Steam library. So you can imagine how delighted I was to learn that my favourite 4X game was making its way to the Nintendo Switch.
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